

We also get Taizan, the evil-sealing, paintbrush-wielding, glasses-wearing fighter also introduced in BLAHBLAH 64. There’s so much drama and pain to her that she needs more attention and fleshing out as a character. She is CRIMINALLY overlooked as a character. She appears in this game, the woeful 64 game and the aforementioned spin-offs. Shiki is, in my opinion, a desperately underused character in the series. Because of course you would.Īlongside Asura/Asra, the game also introduces Shiki to a 2D game before she appeared in SVC Chaos or Neo Geo Battle Collisseum, albeit in teeny chibi form. Rightfully pissed, he goes out to defeat the bastard. Asura/Asra in particularly, the game’s SORT OF protagonist only not, is out for revenge on Yuga for trapping him in the Netherworld. But of course, quite a few people don’t like this idea of having the land destroyed by some evil presence and decide to fight against it. The more bodies pile up, the more powerful the utopia will become. Yuga, the antagonist, needs sacrifices and controls puppets to fulfil the task.

A dark power has risen to try and take over the land to turn it into a utopia in their own design. In terms of story, essentially, Samurai Shodown! 2 is the same as the godawful SamSho 64 game. Just better.Ĭonstructive criticism for the win. It was a sad end to a once-great franchise. Don’t get me wrong, there were elements of SEN that were absolutely gorgeous but the fighting engine and lack of finesse were inexcusably bad.

#SAMURAI SHODOWN II NGPC SERIES#
After going off at a massive tangent somewhere in game five, the series has died a death and the attempted 3D debacle of SEN just compounded the misery even further. It’s six deep in the main franchise (seven if you’re willing to include SEN… eight if you’re even more willing to accept 64…) and after the third game… it’s sorta gone vastly downhill. And this series should know that more than most. I mean… Samurai games being dull? You cannot ever get away with that shit. It is also INCREDIBLY faithful to the whole series of games.Īnd for that, it cannot truly be forgiven. There is plenty to be liked here and it is a game that tries to do something slightly different. To be clear on whatever it was I was trying to explain before, Samurai Shodown! 2 is a halfway decent enough game. It made a few more stools of its own of course but… er… I think I ran this analogy into the ground somewhat. On the other stool, you have the slow-paced, slightly ropey fighting mechanics that this game also, sadly, portrays (joined quite unceremoniously by Fatal Fury First Contact). This game quite clearly sits on this stool and is joined by a few others (The Last Blade and SVC: Match of the Millennium for example). On one stool, you have the lovingly detailed and story-driven circumstances of Samurai Shodown games of the past. Now, let’s be clear here and say that even though Fatal Fury First Contact was a bit of an anomaly in this system’s plethora of fighting games, Samurai Shodown manages to create the stools by which the Neo Geo Pocket Color’s fighters sat upon. This is instead the Neo Geo Pocket Color version – if you couldn’t tell by the title screen above because that level of quality wouldn’t fly on any other system FYI. That game is an absolute classic of almost ungodly proportions. We’re not talking Samurai Shodown! 2 on the Neo Geo. There is an exclamation point after Shodown and you will see it a lot in this review.
